Main Version of the Multibloom Game Rules (age 9 and up)
In the game Multibloom, what you do is grow flowers. If you manage to grow the amount of flowers that one of your customers needs in one of your flower beds, then you will be able to sell them and earn coins for it (they are drawn on the customer cards). When one of the players saves up 33 coins (for 2-3 players) or 22 coins (for 4-5 players), that person wins the game.
Beginning of the Game
There are two card decks used in the game: rectangular flower cards and big square-shaped customer cards. Shuffle both of the decks well and pass out five cards from the flowers deck into the hands of each player. Display three customer cards in the center of the table face up.
The players take turns in a clockwise fashion and the youngest player makes the first move.
Actions During a Player’s Move
1. Main Stage of a Move
During this stage, a player may complete one of the four actions described below in any order. Actions may also be repeated several times in one move: for example, uproot a flower bed, plant flowers in the same place, sell them, and once again plant flowers in the newly freed up spot.
A player may choose any flower cards in his hand and display them in the groups in front of him: those are his flower beds. Only flowers of the same type may grow in each different flower bed and only one type of flowers may be planted in one flower bed. The maximum amount of flower beds a player can have at one time is three.
During the course of his turn, a player can plant as many cards from his hand that he wants in a flower bed or not plant them at all. Flower beds with flowers planted in them remain in front of the player the whole time throughout the course of the game until the player sells them, uproots them, or the other players’ pest cards affect them.
- Planting Flowers in Other Players’ Flower Beds
A player may be interested in getting rid of whatever cards he may have in his hand in another way besides planting them in his own flower bed – in someone else’s (for instance, he is collecting different types of flowers from those types of flowers in his flower beds). This is because the more cards he gets out of his hands during his turn, the more cards he will be able to obtain by the end of the turn and the great the probability that he will find the cards he needs.
A player may offer cards he doesn’t need to other players. If they are interested, the cards may be planted directly in their flower beds. Other players are forbidden from taking those cards and placing them into their hands. They can only be used right away: by planting them in a flower bed of the same type of flowers or beginning a new flower bed. If all three lower beds are already occupied by other flowers, then those flower beds may be cleared up by uprooting all the flowers from one of the flower beds.
If a player no longer wishes to grow a particular type of flowers, then he may uproot that flower bed at any moment during his move and plant other flowers there in its place. Uprooted flowers are removed and discarded. It is also prohibited to uproot or bed flowers in the same flower bed more than one time in the course of the main stage of a player’s move (so that the player couldn’t thus keep getting rid of the cards he doesn’t need).
A player may uproot a flower bed while it is not his turn also in order to accept an offer from another player to plant the other player’s flowers whose turn it is in his flower bed.
If during the course of his turn, one of the players has exactly the amount of flowers in his flower bed that one of the customers needs, the player may sell them. He will remove the flowers from the flower bed and discard them while simultaneously taking the customer card and putting it in the pile around him (to be used for his coin count).
In order to reach the amount of flowers a player needs to sell them, a play may uproot a part of his flower bed before selling it: removing one or several cards from it. He can remove both flower cards and harvest enhancing cards (big watering cans and seven-color flowers).
After selling his flowers, a player can immediately plant another flower bed in the space that was just cleared up.
2. Additional Move Stage: “Sewn Seeds”
During floricultural work, there are sometimes when flowers are sewn and grow out on trails, between flower beds, or around a fence. These flowers may be replanted in their matching flower beds or they can be sent to the compost.
After the main stage of his move, the player completes an additional one. In this stage, the player displays two cards face up from his flowers deck for everyone to see. He can either use one or both of these cards himself or he can pass off the opportunity to the next player clockwise from him (if that player also doesn’t use the cards, then the opportunity goes to the next player, and so on). If nobody wants to use the “sewn seeds”, then the cards are discarded.
Rules of This Stage:
- Displaying/Using any cards from your hand is prohibited (all desired card manipulations from the player’s hand must be done before the “sewn seeds” stage).
- All players are prohibited from placing the “sewn seeds” into their hands. They can only be acted on right away (flowers must be planted in a flower bed right away and special cards must be immediately used).
- If a flower bed has already been uprooted/planted in the main stage of the move, then in the additional stage of the move it can once again be uprooted to make room for the “sewn seeds” to be planted (but also no more than once).
- If a player has forgotten about the “sewn seeds” and after the main stage of his turn he moves on to draw cards into his hands, then the other players can refrain from reminding him and it then becomes the next player’s move.
When a player has completed his move, he then must draw cards into his hand from the flower deck until he once again has five cards in his hand. Remember, by the way, that drawing cards at the end of his turn is the only way that a player can get cards in his hand. In all other game situations it is prohibited for a player to place cards into his hand.
If sales have taken place during a move and one or several of the customer cards were taken from the middle of the table, then the amount of customers on the table is to be restored back up to three by drawing them from the deck. Adding new customer cards is prohibited during a move. They can only be added after a move is over.
If the flowers deck runs out of cards, then the discarded pile is then reshuffled and brought back into the game.
Players may specify amongst each other how many coins they’ve currently accumulated if they so desire.