Board game «Multibloom»

Multibloom helps with an important task of mastering the multiplication table. It’s simple, visual, and playful. And there are no drills!

  • 7+ 9+
  • 20-30 min
  • Mathematics, Multiplication
  • 2-5 players
€ 13.90
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  • Busy bees!

    Playing this game, the children will find themselves very busy with all kinds of fun activities: planting flowers on flowerbeds, uprooting them if necessary, and also arranging surprises (both pleasant and not) for their opponents. But the players’ principal objective is to properly fulfil the orders by growing the exact number of flowers requested by their customers. In the course of the game, children learn in practice that to fulfil an order of 18 flowers, they should have grow 3 flowerbeds with 6 flowers each. Such visual examples will stick in their mind for a long time.

    MultiBloom Box

    Plant, multiply, and sell!

    The goal of the game is to earn as many coins as you can. The number of coins is indicated on the customer card – some give you more, some give you less. That’s just life. Three square customer cards with the number of flowers they need are placed on the table. During the game, the players ‘plant’ three flowerbeds made out of cards with the same number of flowers. The players are trying to grow a required number of flowers to sell: three flowerbeds with seven flowers each to get 21, six flowerbeds with nine flowers each to get 54, etc.

    The game allows the players to be naughty by planting “moles” and “bugs” to the other players’ flowerbeds — but they can also be nice and send gifts. The deck also includes cards with magic watering cans, which multiply the number of flowers on a flowerbed by 2 or 3. Sometimes that can really help!

    We are proud of the illustrations used in Multibloom. Each customer is a well-developed character with his or her own history. We are positive you will enjoy the characters and their stories.

    Multibloom is aimed at children aged 7 and older. Younger children will enjoy playing the Multimany game. It’s based on the original proprietary technique that turns multiplication into a visual process. The original house cards with transparent windows have a special trick that makes multiplication from 1 to 5 plain and easy to remember!

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    Main Version of the Multibloom Game Rules (age 9 and up)

    Game Objective

    In the game Multibloom, what you do is grow flowers. If you manage to grow the amount of flowers that one of your customers needs in one of your flower beds, then you will be able to sell them and earn coins for it (they are drawn on the customer cards). When one of the players saves up 33 coins (for 2-3 players) or 22 coins (for 4-5 players), that person wins the game.

    Beginning of the Game

    There are two card decks used in the game: rectangular flower cards and big square-shaped customer cards. Shuffle both of the decks well and pass out five cards from the flowers deck into the hands of each player. Display three customer cards in the center of the table face up.

    The players take turns in a clockwise fashion and the youngest player makes the first move.

    Actions During a Player’s Move

    1. Main Stage of a Move

    During this stage, a player may complete one of the four actions described below in any order. Actions may also be repeated several times in one move: for example, uproot a flower bed, plant flowers in the same place, sell them, and once again plant flowers in the newly freed up spot.

    • Bedding Flowers

    A player may choose any flower cards in his hand and display them in the groups in front of him: those are his flower beds. Only flowers of the same type may grow in each different flower bed and only one type of flowers may be planted in one flower bed. The maximum amount of flower beds a player can have at one time is three.

    During the course of his turn, a player can plant as many cards from his hand that he wants in a flower bed or not plant them at all. Flower beds with flowers planted in them remain in front of the player the whole time throughout the course of the game until the player sells them, uproots them, or the other players’ pest cards affect them.

    • Planting Flowers in Other Players’ Flower Beds

    A player may be interested in getting rid of whatever cards he may have in his hand in another way besides planting them in his own flower bed – in someone else’s (for instance, he is collecting different types of flowers from those types of flowers in his flower beds). This is because the more cards he gets out of his hands during his turn, the more cards he will be able to obtain by the end of the turn and the great the probability that he will find the cards he needs.

    A player may offer cards he doesn’t need to other players. If they are interested, the cards may be planted directly in their flower beds. Other players are forbidden from taking those cards and placing them into their hands. They can only be used right away: by planting them in a flower bed of the same type of flowers or beginning a new flower bed. If all three lower beds are already occupied by other flowers, then those flower beds may be cleared up by uprooting all the flowers from one of the flower beds.

    • Uprooting Flower Beds

    If a player no longer wishes to grow a particular type of flowers, then he may uproot that flower bed at any moment during his move and plant other flowers there in its place. Uprooted flowers are removed and discarded. It is also prohibited to uproot or bed flowers in the same flower bed more than one time in the course of the main stage of a player’s move (so that the player couldn’t thus keep getting rid of the cards he doesn’t need).

    A player may uproot a flower bed while it is not his turn also in order to accept an offer from another player to plant the other player’s flowers whose turn it is in his flower bed.

    • Selling Flowers

    If during the course of his turn, one of the players has exactly the amount of flowers in his flower bed that one of the customers needs, the player may sell them. He will remove the flowers from the flower bed and discard them while simultaneously taking the customer card and putting it in the pile around him (to be used for his coin count).

    In order to reach the amount of flowers a player needs to sell them, a play may uproot a part of his flower bed before selling it: removing one or several cards from it. He can remove both flower cards and harvest enhancing cards (big watering cans and seven-color flowers).

    After selling his flowers, a player can immediately plant another flower bed in the space that was just cleared up.

    2. Additional Move Stage: “Sewn Seeds”

    During floricultural work, there are sometimes when flowers are sewn and grow out on trails, between flower beds, or around a fence. These flowers may be replanted in their matching flower beds or they can be sent to the compost.

    After the main stage of his move, the player completes an additional one. In this stage, the player displays two cards face up from his flowers deck for everyone to see. He can either use one or both of these cards himself or he can pass off the opportunity to the next player clockwise from him (if that player also doesn’t use the cards, then the opportunity goes to the next player, and so on). If nobody wants to use the “sewn seeds”, then the cards are discarded.

    Rules of This Stage:

    • Displaying/Using any cards from your hand is prohibited (all desired card manipulations from the player’s hand must be done before the “sewn seeds” stage).
    • All players are prohibited from placing the “sewn seeds” into their hands. They can only be acted on right away (flowers must be planted in a flower bed right away and special cards must be immediately used).
    • If a flower bed has already been uprooted/planted in the main stage of the move, then in the additional stage of the move it can once again be uprooted to make room for the “sewn seeds” to be planted (but also no more than once).
    • If a player has forgotten about the “sewn seeds” and after the main stage of his turn he moves on to draw cards into his hands, then the other players can refrain from reminding him and it then becomes the next player’s move.

    Drawing Cards

    When a player has completed his move, he then must draw cards into his hand from the flower deck until he once again has five cards in his hand. Remember, by the way, that drawing cards at the end of his turn is the only way that a player can get cards in his hand. In all other game situations it is prohibited for a player to place cards into his hand.

    If sales have taken place during a move and one or several of the customer cards were taken from the middle of the table, then the amount of customers on the table is to be restored back up to three by drawing them from the deck. Adding new customer cards is prohibited during a move. They can only be added after a move is over.

    If the flowers deck runs out of cards, then the discarded pile is then reshuffled and brought back into the game.

    Players may specify amongst each other how many coins they’ve currently accumulated if they so desire.

    Special Customer Cards

    Two types of special cards are found in the customers deck:

    Harvest Enhancing Cards

    There are two types of harvest enhancing cards found in the flowers deck:

    General Rules of Using Harvest Enhancing Cards:

    • This card may only be planted in a flower bed that already has flowers in it, but not to begin a new flower bed.
    • If all the flower cards in a flower bed are uprooted or eliminated by pests and a harvest enhancing card remains in a flower bed without any other flowers, then it is immediately discarded.
    • If a “magic watering can” is uncovered during the “sewn seeds” stage, the person making the move must either plant it in one of his flower beds or transfer the right to do so to the other players based on whose turn is next.
    • If a seven-color flower is uncovered during the “sewn seeds” stage, then the person making the move may either give it to the player of his choice or this right will pass on to the other players based on whose turn is next.

    Pest Cards

    During his turn, a player may place a bug card or a mole card in front of another player, subjecting him to a pests attack. If the player that was attacked by the pests has that same card in his hand, which was used on him (bug card if being attacked by bugs or a mole card if being attacked by moles), then he will be able to repel the attack. By putting down that card in response to the same card, he neutralizes the attack and also counters it: the effect of the attack is now repelled back to the player that originally played the card. Then, the player who repelled the attack immediately draws a card in exchange for the pest card he played so that he once again possesses five cards in his hand. The pest cards are then removed into the discard pile after they’ve run their course for the turn.

    Introductory Version Rules (7 and up, 2–3 players)

    In this version of the rules, only flower cards are used that have 3, 4, 5, and 6 flowers. And the only special cards used are the bugs cards. The customer deck is also cut to make it smaller. There are tags in the corners of the cards in the form of stripes, which help you select a set to play the introductory version with.

    There exist the following differences in comparison with the basic version of the game:

    • 1. Players may only plant flowers in two beds instead of three.
    • 2. Two customer cards instead of three are placed on the table while the cards are being passed out as well as during the course of the game.
    • 3. The game ends when all of the customer cards have been played. The player that collected the most coins wins.
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